![]() ![]() I guess my batshit crazy guy falls more on the "other than intended" category because it flourishes in unorthodox yet effective solutions to problems. Another PC jumped in and convinced these guys that he was their God, causing them to panic and flee. I ended up casting stinking cloud (or my variation, acid cloud) on a group of enemy archers and instead of making them cough, I got them high as fuck. Maybe with intimidation, but still wanting to avoid blood shed). We were misunderstood and I was trying to talk our way out of it. This caused our latest fight with the guards (long story. My spellset is also acid based and we discussed with the DM that the acid is psychoactive. Say an NPC doesn't want to split loot with me, I will intimidate them into taking their share. I made my guy batshit insane, but not detrimental to the story. Make the chests magically reinforced so that you could only damage it if you dispel it first (I think a 3rd level spell slot is a good enough trade off) Ways to make a chest impervious to things besides lockpicking: make the chest ethereal with only the lock being tangible. Some spell-casters have knock, but others might be able to burn the chest (not a problem if the contents are glass or metal) or crack it open with creative use of spells like Mold Earth or Catapult. Either allow people to use other solutions or don't, but don't punish creativity arbitrarily.Įvery class has some way to open a chest thematically and mechanically. If you're going to make it so a specific character has to open to box you might as well make it magically sealed so it can only be opened by picking the lock. I can't tell you how many times I've told a DM that I just use force on the chest, even when it's something like a crowbar, pass the roll they gave me, and they say 'your efforts have damaged the contents!' For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at I've played in a lot of games where the DM introduces a locked, wooden chest as an 'obstacle' and waits for one of us to try to pick it, or to go get the rogue so they can do so. For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. For a longer list, see the Related Subreddits wiki page.BoardGameGeeks Friendly Local Game Store List.Please read the rules wiki page for a more detailed break-down of each rule. ![]()
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